A downloadable game

This is, not to mince words, a PONG adaptation for the Playdate handheld.

Why does the world need another PONG adaptation? Because PONG is a very good game design that seldom gets shown in the best light. This is partially because it's such a simple game that it makes good fodder for first-game attempts, and that people frequently think they can recreate it from memory, and in so doing miss the details that made it such a huge success. And it's partially because PONG is built around an input device -- the rotary knob, used for absolute positioning -- that doesn't have many good equivalents on popular platforms. But the Playdate has a crank, an accelerometer, and a gorgeous 1-bit display. The pairing is inevitable. Heck, the thing's even a pretty fitting shade of yellow.

BALL is not an exact replica of PONG: the look and sound are close but not quite identical. The gameplay basics are all there, but it's tuned a little bit to handle better on the tiny device, and skips one or two limitations born of PONG's CPU-less hardware. Also there's a mode where you play for the longest possible rally, which is harder than it sounds.

Left player can choose tilt controls or D-pad input. Right player gets the crank. Get the ball past your opponent. It's like a tiny, tiny versus cocktail arcade cabinet and it's harder than it looks. What else could you want?

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlex Chapman
GenreAction
TagsArcade, Playdate, Remake, Two Player

Download

Download
ball.pdx.zip 39 kB

Install instructions

While you can play this on the freely-distributed Playdate Simulator, you'll really want a real Playdate to enjoy the controls properly. Install using the standard Playdate sideload process, registering your device and then uploading it to your machine at https://play.date/account/sideload/.

Development log

Comments

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(+1)

This is great! A bit too hard hard, but great fun for 2 on a sunny day, so the screen looks good from any angle)

Few wishes, feel free to disregard ;-)

  • Manual as menu image playdate.setMenuImage - feels  kinda unnecessary to waste menu item on that, when it can be always there ;-)
  • Switch between tilt/d-pad controls from the menu playdate.menu:addOptionsMenuItem at any time 
  • Score with dithered (grey) line and smaller - less obtrusive
  • Single player mode? Squash-like, where you play against the wall with crank. Score chaser?

Thanks for the game!

Thanks. And thanks for the feedback!

(For the record, this is actually easier than Pong -- I was using the FPGA and Atari 50 remakes for reference. It's a beastly quarter-muncher.)

There is a phosphor trail on the ball for readability, but I kept it short for crispness/accuracy. I really should throw the option on the menu. Along with a ball glow.

In-game control switching would be nice (especially when I was testing and hit the wrong one), but I'm trying to lean on minimalism and A game/B game feels like classic Atari to me.

Big Old Scores come with the territory, but yeah, I realized they should be dithered immediately before realizing I really didn't want to redraw the fonts and probably nobody would care. Guess I bet wrong there.

Oh and the single-player mode is just, you know, control both paddles. It's not quite chess against yourself, but it's better than poker against yourself.

1.01 grants the setMenuImage wish -- great suggestion, and it let me write an instruction card. Also has the dithered score font and options to make the ball more visible (if less crisp) in bad light.

(+1)

Nice! Already tried it! The trail length is a nice touch!

I have weird relationship with Pong since for me the "original" is the soviet arcade knock-off that had 5 modes. Only recently I tried the Atari version on original hardware and didn't like it.. But yours feels great!