BALL
A downloadable game
This is, not to mince words, a PONG adaptation for the Playdate handheld.
Why does the world need another PONG adaptation? Because PONG is a very good game design that seldom gets shown in the best light. This is partially because it's such a simple game that it makes good fodder for first-game attempts, and that people frequently think they can recreate it from memory, and in so doing miss the details that made it such a huge success. And it's partially because PONG is built around an input device -- the rotary knob, used for absolute positioning -- that doesn't have many good equivalents on popular platforms. But the Playdate has a crank, an accelerometer, and a gorgeous 1-bit display. The pairing is inevitable. Heck, the thing's even a pretty fitting shade of yellow.
BALL is not an exact replica of PONG: the look and sound are close but not quite identical. The gameplay basics are all there, but it's tuned a little bit to handle better on the tiny device, and skips one or two limitations born of PONG's CPU-less hardware. Also there's a mode where you play for the longest possible rally, which is harder than it sounds.
Left player can choose tilt controls or D-pad input. Right player gets the crank. Get the ball past your opponent. It's like a tiny, tiny versus cocktail arcade cabinet and it's harder than it looks. What else could you want?
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Alex Chapman |
Genre | Action |
Tags | Arcade, Playdate, Remake, Two Player |
Download
Install instructions
While you can play this on the freely-distributed Playdate Simulator, you'll really want a real Playdate to enjoy the controls properly. Install using the standard Playdate sideload process, registering your device and then uploading it to your machine at https://play.date/account/sideload/.
Development log
- 1.11: New phosphor trail optionsNov 19, 2023
- 1.1: Rally mode addedOct 01, 2023
- 1.02: Game tuning, sensitivity, creditsApr 27, 2023
- 1.01: Quick usability/visibility tweaksApr 24, 2023
Comments
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This is great! A bit too hard hard, but great fun for 2 on a sunny day, so the screen looks good from any angle)
Few wishes, feel free to disregard ;-)
Thanks for the game!
Thanks. And thanks for the feedback!
(For the record, this is actually easier than Pong -- I was using the FPGA and Atari 50 remakes for reference. It's a beastly quarter-muncher.)
There is a phosphor trail on the ball for readability, but I kept it short for crispness/accuracy. I really should throw the option on the menu. Along with a ball glow.
In-game control switching would be nice (especially when I was testing and hit the wrong one), but I'm trying to lean on minimalism and A game/B game feels like classic Atari to me.
Big Old Scores come with the territory, but yeah, I realized they should be dithered immediately before realizing I really didn't want to redraw the fonts and probably nobody would care. Guess I bet wrong there.
Oh and the single-player mode is just, you know, control both paddles. It's not quite chess against yourself, but it's better than poker against yourself.
1.01 grants the setMenuImage wish -- great suggestion, and it let me write an instruction card. Also has the dithered score font and options to make the ball more visible (if less crisp) in bad light.
Nice! Already tried it! The trail length is a nice touch!
I have weird relationship with Pong since for me the "original" is the soviet arcade knock-off that had 5 modes. Only recently I tried the Atari version on original hardware and didn't like it.. But yours feels great!