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(+1)

This is great! A bit too hard hard, but great fun for 2 on a sunny day, so the screen looks good from any angle)

Few wishes, feel free to disregard ;-)

  • Manual as menu image playdate.setMenuImage - feels  kinda unnecessary to waste menu item on that, when it can be always there ;-)
  • Switch between tilt/d-pad controls from the menu playdate.menu:addOptionsMenuItem at any time 
  • Score with dithered (grey) line and smaller - less obtrusive
  • Single player mode? Squash-like, where you play against the wall with crank. Score chaser?

Thanks for the game!

Thanks. And thanks for the feedback!

(For the record, this is actually easier than Pong -- I was using the FPGA and Atari 50 remakes for reference. It's a beastly quarter-muncher.)

There is a phosphor trail on the ball for readability, but I kept it short for crispness/accuracy. I really should throw the option on the menu. Along with a ball glow.

In-game control switching would be nice (especially when I was testing and hit the wrong one), but I'm trying to lean on minimalism and A game/B game feels like classic Atari to me.

Big Old Scores come with the territory, but yeah, I realized they should be dithered immediately before realizing I really didn't want to redraw the fonts and probably nobody would care. Guess I bet wrong there.

Oh and the single-player mode is just, you know, control both paddles. It's not quite chess against yourself, but it's better than poker against yourself.

1.01 grants the setMenuImage wish -- great suggestion, and it let me write an instruction card. Also has the dithered score font and options to make the ball more visible (if less crisp) in bad light.

(+1)

Nice! Already tried it! The trail length is a nice touch!

I have weird relationship with Pong since for me the "original" is the soviet arcade knock-off that had 5 modes. Only recently I tried the Atari version on original hardware and didn't like it.. But yours feels great!